Problem: Error message on saving: Cannot save during dialogue.Ĭause: The game thinks you’re still in the middle of a cutscene or dialogue with another character. Possible Cause: You have mods installed, but not the Improved UI mod which suppresses this message. message on character creation/new game start. * I have not tested either of these as I haven't encountered the issue myself, but others are reporting success with these. Problem: Game crashes at start up/fixes above did not work for me. If not, read below fixes.įix: Improved UI has now been updated to patch 6. If you had Improved UI OR Ignoremessage installed, uninstall the old versions and update to the Patch 6 version (ImprovedUI). I don’t have the script extender installed/I already deleted the DWrite.dll file. You should still probably keep an eye out for an official update however, but this way you can at least use mods that require it to be installed such as 5e Spells. You should then be able to run BG3 through the launcher with BG3SE installed without getting a CTD. Updated Fix: Run bg3.exe directly from the \bin folder with DWrite.dll present in that folder. Problem: My game crashes at start up, and I get a pop-up of a console with red fail messages right beforehand.Ĭause: You have Norbyte’s Script Extender still installed, and it is not compatible (as of writing this post). If none of them work, then follow the steps for a clean reinstall at the bottom of the post. Standard Procedure: Before asking for help with launch crashes, try the fixes listed below. Others said they had success with skipping the cutscene as soon as they activated the console. Some people have reported that switching between Vulkan/DX11 resolved this issue. Problem: Crashing at the end of the ship sequence at the beginning of the game. For the time being, tattoo replacer mods seem to be broken, as they all rely on placing this file in the data folder. If you have trouble following the above instructions without screenshots, see my post on tumblr here for detailed instructions including screenshots of each step: Either do it yourself or wait for the author to upload the fix themselves. As such, no, I will not be providing any edited files even in DMs. You should ONLY use this fix for personal use, NOT for distributing/taking credit for someone else's work. Working tattoos.ĭo not redistribute any mod files without the mod author's permission. Select that option and then just click save, put the mod where it belongs, and boom. Click that and scroll down until you see the option titled " BC4u" and it should say Greyscale next to it. The very first drop-down is the one you need to change. dds on the right-hand side with a bunch of export options on the left. Once the plugin window comes up you'll see the. Then, when saving, your PS might hang for a bit as the plugin comes up. In PS CS6, you have to click File > Save As instead of "Export". dds file found in the mod folder (Generated\Public\Shared\Assets\Characters\_Models\_SharedAssets\SHARED_Atlas\Resources) and re-export it as BC4 Linear Greyscale DDS format. Now to get it working, all you need to do is open the. With Nvidia's dds tool for PS, you just launch the. Once you download the plugin, install it to your app. I don't use Gimp so unfortunately cannot help with that one. I did it with Photoshop CS6, but I imagine it's similar for other versions of PS. Just google " dds plugin" and you should be able to find it easily. If you're not well-versed in Photoshop or Gimp however, you may have to delete the mod until the mod authors get around to uploading the fix officially.Ĭredit to u/paramorphic-zuul-jar: You will need either Gimp or Photoshop's DDS plugin to do it. UPDATED FIX: You can now fix this by following the instructions below. In world: Unsure, reported by at least one user but unsure of the cause. Problem: Graphical glitch on face - looks like vertical lines/black mesh over the faceĬause: In character creation: You installed a tattoo replacer mod that is no longer compatible with the current patch. Commonly Reported Issues (as of Patch 6):
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